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  • Writer's pictureShantanu Jamble

PhysX VehicleSDK Support for Falcon

As mentioned in earlier PhysX integration post, we had chosen PhysX for the vehicle physics support. In this post, I will demo the current support of vehicle physics in Falcon and share future plans.


PhysX source code has all possible vehicle demo samples available. Those samples are really good and gave me a good tutorial to follow.


Falcon vehicles is a separate namespace under the physics namespace in Falcon. I did so to make sure that vehicle support could be as independent from current physics implementation as easier to maintain.


Falcon documentation should give you idea about the physics engine.


Following are the demos for Physx Vehicle demo and the a sample of PVD scene when vehicle sdk is enabled in Falcon,



Falcon Vehicle Demo


PVD scene


Currently you can load in multiple cars, but their engine specs and other technical data is fixed and thus will provide similar behavior. We would like to give an API to modify stuff for cars as they are loaded in.

You can see the source for this on Github


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